Datatypes, etc
Rust Playground
Writing Programs
Programs look a lot like any imperative language
Can't have mutable global variables (kind of)
Assignment is done with let statement, needn't provide types (static type inference)
Types must agree completely, conversions are explicit with as
Blocks must be bracketed. (Brackets and parens are kind of interchangeable)
Semicolon is statement separator; optional null statements and expressions (comma)
Last expression in block is value of that block
If statement is ternary expression
Fairly normal-looking while and for
match is switch equivalent
Rust Datatypes
Emphasis on safe, efficient, simple
Type system borrows heavily from all the other parametric/template type systems out there
"Borrow checker" tangled in with the type system statically checks lifetimes
Fundamental Datatypes
Unit type: ()
Boolean type: bool (true, false)
Integer types:
- i8, u8, i16, u16, i32, u32, i64, u64, i128, u128
- isize, usize
Floating types: f32, f64
Character type: char
- 32-bit Unicode code point
- Conversion-to implies checking:
from_u32
vsfrom_u32_unchecked
- Strings are UTF-8, so not chars
These types can be copied implicitly
Numeric literals can have type suffix e.g. 0u64
Data Structuring
Tuple types e.g. (u8,char,f64)
Structure types e.g. struct { x: u8, y: char }
Enumerated types e.g. enum { X, Y(char) }
Arrays with size e.g. [int;12]
References to things e.g. &mut [int;12]
Box and Vec types
Functions and closures are complicated
Strings are complicated
Tuples
Fixed number of values of diverse type
(u64, f64, char)
with obvious value representation
let t = (12, 1.2, 'x');
Great for e.g. multiple return values, points
Copyable if elements are
Pattern-matching syntax
Accessible by dot-index
Structs
Fairly standard structure syntax with colons
struct Point { x: u64, y: u64, }
initialized as they look
let p = Point { x: 12, y: 20 };
Structs can have an "implementation"
impl Point { fn x_coord(&self) -> u64 { self.x } }
for OO-like syntax and vaguely OO semantics
let px = p.x_coord()
Enums
Fairly simple
enum Color { Red, Green, Blue, Custom(f64, f64, f64), }
"Disjoint union" / "sum type": value of this type is one of the above. Note that variants can contain values
let c = Color::Custom(0.7,0.5,0.3)
Arrays
Rust arrays have their size encoded in the type
[u64;3]
Can create with list of values
let a = [1,2,3];
or with constant value
let a = [0u64;3];
but cannot be created uninitialized
Array lookup and assignment work as expected
a[2] = 7; a[2] + 1
Array indices are always bounds-checked
References
When you stick an & in front of a thing, you get a "sort of pointer" to that thing
For arrays, for example, you get a "fat pointer" that keeps track of the position in the array and the length of the resulting "slice"
let a = [1,2,3,4]; let ar = &a[2..3]; println!((*ar)[0]); let b = a.clone();
That last bit of syntax is obnoxious: fortunately, things are derefed automatically mostly
println!(ar[0]);
Much more to say next week about references
Box
Causes storage to be allocated (think malloc)
let b = Box::new(5);
Boxes can be treated like references
Boxes can be passed around and stuff
Much more next week
Vec
Like Box, but for arrays
Can create with Vec::new() or the vec! macro
let v = vec![1,2,3];
Strings
Representation is UTF-8 stored as sequence of u8
"h\u{1F980}ello"
However, protected so that invalid UTF-8 cannot be stored
Two types: str is UTF-8-safe array, String is like Vec but UTF-8 safe
There's lots of automatic interconversion between stuff to try to make this mess right
You probably want to skip ahead to ch 17 (why?) and skim that
Book Example: Iron-GCD
Turn the command-line app into a webapp
There are a lot of neat web frameworks in Rust
Performance is pretty good
Book Example: Mandelbrot
Shows use of external crate via module interface
Shows performance of Rust
Concurrency!