Memory Management and Ownership
Book Example: Iron-GCD
Turn the command-line app into a webapp
There are a lot of neat web frameworks in Rust
Performance is pretty good
Book Example: Mandelbrot
Shows use of external crate via module interface
Shows performance of Rust
Concurrency!
HW 1: Review
Idea: Get rid of intermediate vector and just use iterators
Idea: Function pointers are first-class
Idea: Don't crash on error
Standard Memory Management
Programming without dynamic memory allocation and deallocation?
Two standard dynamic memory models
Automatic: Garbage collector or reference counting system
Garbage Collector: When low on memory, trace out all accessible memory, free non-accessible
Reference Counting: Keep track of how many references to a particular chunk of memory. When count goes to zero, free it
Manual: Programmer keeps track of which memory should be preserved, allocates new memory, frees old
Rust Memory Management
Invisible Manual: Compiler issues code to allocate memory and free memory where needed
This is restrictive: programmer must ensure that memory is not allocated too late or freed to early, in the presence of pointers
Rust compiler ensures that memory is allocated before use, statically unavailable at time of free
Key is lexical scope: when a variable statically leaves scope, its value is no longer reachable, so freed
Memory Allocation
By default, a value must be allocated in memory unless it is small enough to fit in a register and marked copyable and bleah bleah bleah
Choices are stack allocation or heap allocation: default is stack
Heap allocation is ultimately done in unsafe code
Drop
trait allows explicit actions during deallocation
Copyable Values
If a type has the
Copy
trait (e.g. the integer types) the compiler will feel free to make a copy of it whenever convenientIf a type has the
Clone
trait (e.g. most built-in types) the compiler will make a (deep) copy whenever the type'sclone()
method is calledOtherwise there will be no user-visible copying
Moves
The compiler may choose to insert code to move a thing to a different place in memory
If this happens, it will not make a copy: it will leave the old thing uninitialized and unreferenceable.
Ownership
Net effect of all this: at any given time a value is "owned" by a particular name
The value is given to the owning name when it is created (Resource Acquisition Is Initialization = RAII)
The value is freed when the owning name leaves scope
Ownership can be transferred by a move
Lifetimes
Rust tracks ownership via explicit or implicit lifetime specifiers
Format is
'a
, read "tick a"Compiler's "borrow checker" tracks lifetime and ownership of values, throws a static error when can't work
Usually implicit, but can be made explicit when needed / wanted
struct S<'a> { field: T<'a>, }
The Takeaway
Need to develop an operational mental model of ownership and lifetimes
When confused, refer to that model or get help